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Play it here first! Looking to play v2. Click on the " Play PTD! Profile saving will only work on v2. Click on Game Download tab to grab the apk, exe, or swf. Newgrounds - Updated! Playtowerdefensegame - Updated!
OnemoreLevel - Updated! Gamerfish - Updated! This week we are giving away a shiny Jigglypuff , thanks again to my friend at PlayTowerDefenceGames. We have gotten a lot of great artist applications, and if you sent one in and haven't heard from us it doesn't mean you aren't getting picked, Dan and I still need to sit down and decide who has what we are looking for.
For those that are interested in applying you can still apply. Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for: A passion for games. A passion for making art. Must have a portfolio. Also these next requirements are extra but if you have these it will make you more likely to be picked.
Be able to animate. Vector art Concept art Game development experience web games, console games, apps Flash experience. We can't wait to check out everybody's art : so just email me at sotero86 gmail. Monday, May 2, Our closest poll yet, small update coming, game maintence.. Hey guys, Sam here bringing you the news on what is coming up.
Looking for a place to play the game that will always have the most current version of the game? Well now you can play the game right on the blog. When the new update comes out this site will have it ready to go instantly. This has been our closest poll yet! Also for v2. Wednesday night at PM Eastern Time I will be shutting down the current free server that I'm using and transferring to the new one. What does this mean? So make sure you save your profile correctly or make the proper adjustments.
Once v2. I'm transferring all the data over so anything you do before Wednesday night and save will be secure. You have been warned. Newer Posts Older Posts Home. Subscribe to: Posts Atom. Powered by Blogger.
PTD: v2. You also have a native element that gives you a bit more power with that element and you also gain combination elemental attacks when you make certain matches in the elemental trees. With that in mind it's pretty easy to say the elements should tie into the story and world rather heavily.
The game is of course based in a fantasy world so that opens up a lot of paths. That also means there is a lot to consider.. Is the current state of things peaceful or chaotic? Is there some major event currently taking place? The same goes for your character and characters you meet in single player.. Are you a king's son or a lowly peasant? Is there something unique about you or your family? Do you have some hidden past?
I personally don't like things being too cliche but it's a bit difficult to avoid because there's so much out there that people have already seen but, hey, we'll try.
We have some ideas in mind but without giving away too much I can say you'll be old enough that you're out on your own doing things like adventuring and exploring and whatnot. During single player you'll meet other characters that may join you, probably some from your past and some new. At least part of the story will be about you seeking out something related to your native element, perhaps how to master it so you can acquire greater skills with that element.
During your quest there will probably be trials that test your skill with the elemental system. So there might be like a crazy shadow boss you have to fight or a water cavern you have to get through. So as you can see there's a lot up in the air story-wise. As I mentioned we have a several things in mind that are more solid but I don't want to give it all away. This is also mainly for single player. The multiplayer will continue the story to an extent but have a wider scope.
We're interested in hearing what you guys would like to see though. Do you like the uber, evil, insane guy wanting to take over the world?
The mysterious past that you gradually uncover? Perhaps just the idea of going out and discovering the unknown? There will also be side quests and such as well that will probably be completely unrelated to the main story but that's why they're side quests right?
I know we have some writers out there with ideas they'd like to share as well. Let us know what you have on your mind! But try to summarize it. You'll find additional concept art, polls to help us decide on certain art aspects currently which female hairstyles to start with , and he recently added a progress list.
Here's a new WIP logo design Kevin made:. As always let us know what you think and leave your feedback in the comments, thanks! Monday, October 17, Weekly Progress and v4. Level Cap up to 60 - Last level increase until the next chapter! Fast-Forwarding x3 and x4 - Speed up even more! New Pokemon Evolutions 1 - Kingler. Added hints on how to get Flash to the Rock Tunnel level Fix an issue with not being able to put Gastly on the field after catching it Fixed Perish Song Fixed Curse Fixed Dragon Tail makes the target turn around before hitting them Earthquake's attack info will now include that it will hit your own towers Adding more space on Mt.
Moon 2 and Cerulean Gym so that you can see pokemon coming before attacking Adding Speed x3 and x4 Using a Shiny Golem and Steamroller, the regular golem graphic shows up Fixed Dragonite not learning Wing Attack at 55 Fixed Lick Attack's text color being the wrong one Fixed Shiny Sprites for Ivysaur, Magnemite, Venusaur, Electrode Fixed pokemon evolving will say Bulbasaur evolved into Ivysaur Added Scope to inventory list in the Pokemon Center If a pokemon faints while you are dragging it, it will now not be able to be placed on the field Gave Curse a different effect if a ghost pokemon uses i Fixed the move description for Outrage, the cooldown is off You guys voted!
Speed will slow down to x1 when a shiny or legendary popup shows up. Fixed bug that the speed text would not change back to x1 when a shiny shows up. Security Fixes to prevent shiny hacking. Labels: abilities , Adobe Air , adoption , Android , avatar chat , feedback , Flash , game corner , Games , held items , pokedex , Pokemon , Pokemon Center , Pokemon Tower Defense , trading center , v4. Sign Up Now for Winter Camps. Gift Cards Give a unique gift this Christmas!
Ninja is the perfect gift for kids or adults. Select any amount and print your gift card. Purchase Gift Card Today. Classes are 1. Have questions or want to sign up today? Call ! Come try out a class or just have fun at open gym. Start at anytime. With potions you will be limited to using 6 potions per level. Once you use 6 you won't be able to use it anymore until you start a new level.
They will work like the pokeball, you can drag it to your tower or drag it to the button at the bottom of the screen. I will also be adding the life bar to the button for each pokemon, so it will help you keep track of the tower's health.
Does not work on enemy pokemon. This is available now! The button pictures of the new pokemon are not showing correctly. Examples: Eevee evolutions show gyarados, porygon, pinsir, scyther showing up as moltres, and new shinies showing up as Bulbasaur.
Another bug is the life bars of your towers, making them behave correctly when you take damage. Also there is a bug when you remove your pokemon before it dies, so I will try to squash that also.
Another small bug is pokemon in the Celadon Gym Level are running away after using their powder attacks poison powder, sleep powder. The tower's button showing the wrong pokemon Ex. This was made because you guys voted it to be this way! We are about half way done with the story mode, 4 more gym battles, the elite 4, and then the final battle against Mewthree!
Alright, it's Tuesday and time for another HTD update! Let's talk how we're going to implement offense and defense into HTD. As we all know traditional tower defense TD games typically revolve around, as the name implies, defending.
While this is fun and all it's also a bit limiting. When you start adding RPG elements to this system you begin imagining scenarios where you wish you could also attack.
So why not add it? I'll describe some such scenarios to better illustrate what we have in mind. Okay first let me just give some relief to the TD purists. There will most likely be both versions of this as well. For example in some TDs like PTD the enemies have to make it to your candy and then return back with it. In other TDs the enemies simply need to reach your base and cause damage to it. I don't see why we can't just have both. So having said that I've always thought it was kind of lame to have boss enemies simply be tougher units with maybe 1 or 2 special abilities that do exactly same thing as the other units.
Bosses are just one example of where we can use offense. Suppose you just finished working through a dungeon each section would be a level with a TD set up for example and now you face the boss. In this case he's defending his own thing phat lootz most likely and so you'll need to approach and attack him in order to get his treasure. Some bosses may be stationary while others are mobile. You don't want the boss to start beating your casters to a pulp by either getting close to them or targeting them from a distance.
Just like how in PTD you can move units to different locations there will also be locations near the boss. Of course this puts you right where you'll take the most damage so you might not be able to stay there the whole time and have to swap different units in and out. Now since we have both pure defending and pure attacking scenarios there's really no reason you can't have a situation in which you have a mix of both.
It doesn't even need to involve a boss really, there's plenty of ways you can have defense and offense going on at the same time from both sides. So to conclude, levels in HTD will vary from pure defense to pure offense to a mix of both which we think will keep things interesting and allow us to do much more with the game.
And to finish it off here's an image showing some side angle frames from an attack animation that Kevin worked on:.
Concept sketches and actual art with armor. Saturday, September 10, Pokemon Tower Defense: v4. Celadon Gym! I had a good time making this update, we are still missing the game corner and new daily codes but I will have those out by Monday. For now enjoy the Gym. This time around I didn't want to give you an impossible task so I added some healing for your pokemon every so often thanks to a special friend and also some assistance from your friend Joey.
I've never really talked about him here but my brother, Joel, makes films and he made a fan video for Pokemon Tower Defense, it came out great so check it out by clicking on the picture below and tell him what you think on youtube. Like the video, subscribe to his channel, check out his blog to check out what other things he is working on in the future.
Pokemon TD Fan Film.
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